Publications & Lectures

Advancing the Content Pipeline, course, Siggraph 2007

A Study in Film/Game Convergence, Siggraph 2007

Porcino, Nick, Insect AI 2: Implementation Strategies, AI Game Programming Wisdom 3, Steve Rabin ed., Charles River Media, 2006, pp. 189-204

AI Interface standards, GDC 2004

Porcino, Nick, Gaming Graphics: Road to Revolution, ACM Queue, vol. 2, no.2, April 2004

Porcino, Nick, An Architecture for A-Life, AI Game Programming Wisdom 2, Steve Rabin ed., Charles River Media, 2004, pp. 339-349

Porcino, Nick, Writing A Verlet Based Physics Engine, Game Programming Gems 4, Andrew Kirmse, ed., Charles River Media, 2004, pp. 231-240

Porcino, Nick, A Neural Network Controller for Hexapod Locomotion, Proceedings of the International Joint Conference on Neural Networks, San Diego, 1990, pp. I:189-194

Porcino, Nick, and James S. Collins, An Application of Neural Networks to the Control of a Free Swimming Submersible, Proceedings of the International Joint Conference on Neural Networks, Washington DC, 1990, pp. II:417-420


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International
  Joint Conference on Neural Networks, 1990

   

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