Advancing the Content Pipeline, course, Siggraph 2007
A Study in Film/Game Convergence, Siggraph 2007
Porcino, Nick, Insect AI 2: Implementation Strategies, AI Game Programming Wisdom 3, Steve Rabin ed., Charles River Media, 2006, pp. 189-204
AI Interface standards, GDC 2004
Porcino, Nick, Gaming Graphics: Road to Revolution, ACM Queue, vol. 2, no.2, April 2004
Porcino, Nick, An Architecture for A-Life, AI Game Programming Wisdom 2, Steve Rabin ed., Charles River Media, 2004, pp. 339-349
Porcino, Nick, Writing A Verlet Based Physics Engine, Game Programming Gems 4, Andrew Kirmse, ed., Charles River Media, 2004, pp. 231-240
Porcino, Nick, A Neural Network Controller for Hexapod Locomotion, Proceedings of the International Joint Conference on Neural Networks, San Diego, 1990, pp. I:189-194
Porcino, Nick, and James S. Collins, An Application of Neural Networks to the Control of a Free Swimming Submersible, Proceedings of the International Joint Conference on Neural Networks, Washington DC, 1990, pp. II:417-420


International
Joint Conference on Neural Networks, 1990




